The Flickr Story Image Generatr

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This page simply reformats the Flickr public Atom feed for purposes of finding inspiration through random exploration. These images are not being copied or stored in any way by this website, nor are any links to them or any metadata about them. All images are © their owners unless otherwise specified.

This site is a busybee project and is supported by the generosity of viewers like you.

Wings of Twilight by Lost Runes

© Lost Runes, all rights reserved.

Wings of Twilight

On the wind-swept coast where the ocean whispered secrets to the rocky shore, lived a Macaw named Solano—feathers ablaze with scarlet, sapphire, and green. He was unlike any other bird in the rainforest, not only for his vivid plumage but for his singular devotion to the ocean’s twilight hour.

Each evening, as the sky began to blush and the waves turned to molten silver, Solano would glide from the tallest ceiba tree and follow the breeze to his favorite driftwood perch. There, he would wait—not to hunt or call—but to witness the world soften. The sun, as if knowing it had an audience, dipped slowly into the sea, unfurling a banner of colors that rivaled even Solano’s own radiant wings.

Locals believed he was a spirit—some ancient soul returned to savor beauty in its purest form. Others said he was waiting for someone who once watched sunsets beside him. Solano never told. He simply watched, still as stone, until the last ember of gold vanished beneath the tide.

Lost

The Bass - Bijou Planks 169/365 by MayorPaprika

© MayorPaprika, all rights reserved.

The Bass - Bijou Planks 169/365

Meanwhile, at Dunder Mifflin...

Pam: Dwight, what are you-

Dwight: To head off all of your overly inquisitive questions, this is my trophy fish.

Jim: A trophy from where, Dwight?

Dwight: I see you continue to pry. This is not a trophy awarded to me, it is my trophy Atlantic Giant Grey Sea Bass that I caught and had mounted. You'll never see another like it so I am freely sharing this with all of you. I will mount it here and we can all enj-

Phil: Dwight, that's a big plastic fish. You didn't catch that. There's no such thing as an Atlantic Giant Grey Sea Bass.

Dwight: Oh? I assume you are a registered member of the Universal Game Fish Compendium?

Jim: The UGFC.

Dwight: You've heard of it?

Jim: No.

Pam: Dwight, there's no room for your big plastic fish!

Dwight: It is not a... Oh, you all make me so angry with your consistently cra-

Phil: How'd you even get that here? That fit in your Trans Am?

Dwight: I strapped it to the roof.

Jim: Now, see, it would have been more fun to watch that than you lugging the big plastic fish in here.
__________________________
A year of the shows and performers of the Bijou Planks Theater.

Funko
Mini Moments
The Office
Michael Scott
Dwight Schrute
Jim Halpert
Pam Beesly
Darryl Philbin

G-Girl! Interview with Hannah, Part I (story) (unedited) by Brooke FiftyOne

© Brooke FiftyOne, all rights reserved.

G-Girl! Interview with Hannah, Part I (story) (unedited)

You can find Galactigirl in the 21st Century! in my collections

********************

** Video rolls with an interviewer walking into a room that looks like a science lab **

Interviewer voiceover: “We were lucky enough to get a few minutes to chat with one of our heroic Galactigirls, Ensign Hannah Heartfire”

** Video shows the interviewer approaching a young woman **

Interviewer extends his hand to her: “It’s such a pleasure to meet you, Ensign.”

Hannah, with a slight blush: “Call me Hannah, please”

** Video shows the two engaging in small talk and walking over to a desk with two chairs while the Interviewer's voiceover can be heard. Then the video switches to show Hannah in a fashion/glamour photo shoot. As the interviewer speaks, the camera moves slowly over the Galactigirl’s body, showing her off for the audience like a centerfold **

Interviewer voiceover: “Ensign Hannah Heartfire is one of the Corps’ newest G-Girls. She specializes in Sci-Tech, and we’re told she’s a quickly rising star who is largely responsible for turning the tide in pushing back the SPACE CRAB invasions.”

** Now the scene shows Hannah seated, cuts to show the Interviewer, and then cuts back to Hannah. She smiles, apparently at the interviewer, who is off-camera. Her smile is stunning **

Interviewer: “So, Hannah, how does it feel to be a hero?”

Hannah, with a laugh: “I’m not a hero. Anyone would have done the things I did.”

Interviewer: “Maybe. But nobody does things the way the Galactigirls do, right? That’s the reason you’re out here.”

Hannah shrugs: “I’m just doing my job. My planet needs me, right?”

Cut to Interviewer: “And what is your job, Hannah? Can you tell us about it? What did you do to help beat the SPACE CRABS?”

Cuts back to Hannah: “Well, until recently, I was still a Rookie out of the Academy…”

Interviewer interjects: “‘Rookie,’ that’s what the Corps calls its Yeoman-ranked G-Girls?”

Hannah nods: “Yes, Rookie is the informal term…”

Interviewer interjects again: “I see, thank you…”

Hannah: “Sure… And so, I was mainly assisting in the lab. You know, getting more experience with how we work. And I was there when they brought in Brooke after her initial encounter with the CRABS…”

Interviewer interjects: “And Brooke, she was injured?”

Hannah nods: “Yes, it was a medical exam. She was injured, and we had to check her for contagion, too…”

Interviewer interjects again: “And that was when the SPACE CRAB attacked, right? Tell us about that. What was it like?”

Hannah looks away from the camera for a moment before looking back again. “Um… well it was pretty horrifying. Honestly, I don’t care if I never have to relive those moments, or any of the other moments I’ve had with SPACE CRABS.”

** Cut to Interviewer, who waits. Then cuts back to Hannah **

Hannah, looking like she’s remembering something terrible: “But… yeah, the thing must have snuck in with Brooke, somehow, on her shuttle hull exterior. And then it was in the MedBay with us.”

Interviewer: “And it attacked. What was that like?”

Hannah, looking distinctly uncomfortable: “Do we have to talk about that?”

Interviewer: “We’re trying to give our viewers an idea of how serious the crisis was. It would help.”

Hannah looks away again and sighs like she’s trying to work up to telling her story: “Well, it’s the worst experience of my life. As it was slashing into me, carving me up, I could also feel it drinking my blood, which is what it wanted. What they all want… “

Hannah pauses a few long moments before continuing: “And it was SO FAST. The way it scuttled around reminded me of a nasty insect or centipede. And mindless. We’re not even alive to them, you know. We’re just bloody meat.”

Hannah laughs as she says this last part, and a tear rolls down her cheek. She hastily wipes the tear away: “Brooke and Doc got the thing off me…. I felt so STUPID. I had my gun with me, but I never used it. Never even tried.”

Interviewer: “It really traumatized you, didn’t it, Hannah?”

Hannah: “Yes, I’d say so. A lot of us were. What happened to me in the MedBay was nothing compared to what a lot of others got.”

Interviewer: “Tell us more.”

Hannah, looking at the Interviewer sharply. “No. Move on, please.”

Interviewer, moving on smoothly: "Then maybe we can talk about Brooke. Is it fair to say she saved your life in the lab?"

Hannah, smiling and blushing, but also looking a little sad: "Yes, I think that's fair."

Interviewer: "And you felt grateful to her. For saving you."

Hannah looks at the interviewer, not answering for a moment. Finally, she speaks: "Where are you going with this?"

The interviewer seems to pause, reconsidering the line of questions. "Maybe we can get back to that later. Let’s talk about the recently announced expansion of the G-Girl Corps. Growing from 200 active Galactigirls to 600, with associated support staff. Does that seem prudent to you?”

Hannah, now sounding openly annoyed: “I was told this wouldn’t be a political interview. I have no comment on that issue. That’s a question for the Chief.”

** Interviewer in voice-over while the camera shows the two chatting in the background **
“Galactigirl Hannah made it clear she wouldn’t entertain questions surrounding the politics of the Galactigirl Corps. When we return next time, we’ll discuss something she should be able to address.”

** Break in video **

*****************

TUNE IN NEXT TIME FOR MORE EXCITING GALACTIGIRL ADVENTURES!!!

💜 Brooke

#####################################

shot in Black Dragon. no post-processing :)

i shot this photo two years ago lol! :)

> The CMNF Lounge & Gallery 51 are co-located, side-by-side

> Learn more about the Lounge - CMNF & CFNF

> My tiny, semi-pretentious Gallery 51 has exclusive content, including mini-slideshows and photos with short stories!

> Store FiftyOne, my SL Marketplace Store offers photo backdrops, as well as original photographic art by me, AND now with Galactigirl merchandise!!! Sales help fund my SL photography and writing

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AI-use transparency: sometimes I generate photo backdrops for my photos using AI. I upload the textures in-world and put them on prims or mesh in my photo studio to create backgrounds and then use my own poses and props in the foreground

Note to creators: I use Maitreya Lara X as my main body. I have stopped buying from creators who do not support Lara X. If you're not currently rigging for Lara X, would you please consider adding it?

My writings are all my original work. All rights are reserved.

Blue Warnings by donshaflux

© donshaflux, all rights reserved.

Blue Warnings

“no trucks no buses” sign

The Unceremonious Descent: A High Street Drama Unfolds by RIXphotosXR2

© RIXphotosXR2, all rights reserved.

The Unceremonious Descent: A High Street Drama Unfolds

The Unceremonious Descent: A High Street Drama Unfolds

Here lies more than just a lost pacifier; this image captures the silent, profound aftermath of a very public, very human drama. On a sweltering, humid day in the UK, where every passerby felt the edge of discomfort, the air itself seemed to crackle with tension.

My lens found this scene, not by accident, but drawn by the sharp clang of plastic on pavement. An entire world of comfort – a vibrant pink bottle, still laden with the promise of sustenance, and two matching pacifiers, tethered by a delicate ribbon – had been violently expelled from a pushchair. This wasn't a gentle slip, but a furious, definitive fling, a child's raw protest amplified by the unyielding concrete of the high street.

The immediate aftermath was swift and stark. The parent, visibly flustered and angered by the ongoing tantrum, delivered a cutting ultimatum: "You have lost those now! They are gone." And with that pronouncement, a small, pink universe of solace was abandoned. This was not mere forgetfulness, but a deliberate act of disciplinary desertion, a harsh lesson laid bare on the public stage.

What followed was a chilling tableau of urban indifference. Despite the loud impact and the clear visual presence of these once-cherished items, the adults of the bustling high street seemed curiously unmoved. No intervention, no gentle nudges of concern. In fact, the very next foot to pass simply kicked the ensemble further into the current of human traffic. I watched, a silent observer, as the pristine pink began its slow, undignified descent into street litter. With each subsequent scuff and tread, a little more milk leaked onto the grime, the pacifier teats growing progressively dirtier, mirroring the fading of their purpose.

From a cherished, cohesive unit of comfort, bound by ribbon and intention, it became something else entirely. Kicked, trodden, and ultimately guided by the anonymous march of feet, it found its final, poignant resting place in the high street gutter. Here, in this shadowed crevice, I was able to capture its last moments of visible dignity – a testament to an emotional storm, a parent's stark lesson, and the relentless, often unfeeling, current of city life. This photo speaks not just of loss, but of consequence, indifference, and the quiet transformation of cherished objects into discarded fragments of urban narrative.

As the immediate storm of the tantrum subsided and the indignant parent vanished down the bustling high street, the story of the pink bottle and its twin pacifiers was far from over. From my bench, a silent observer in the heat-hazed afternoon, I watched the next, quieter chapters unfold – a testament to how deep and long the narrative of a lost object truly runs.

The bottle, now lying dislodged in the gutter, continued its slow, unceremonious transformation. With each passing foot, the last vestiges of milk dribbled out, mingling with the grime, and the once-pristine teats, symbols of such intimate comfort, gathered the anonymous dust and grit of the pavement. Its very presence prompted a subtle, telling interaction with the world. I observed other mothers, pushing their own prams through the throng, their eyes inevitably drawn to the splash of pink. A fleeting moment of recognition, a quick, instinctive check on their own children's pacifiers, a brief flicker of empathy or perhaps a distant memory. Yet, once assured their own little worlds were intact, the discarded bottle quickly reverted to mere meaningless litter in their gaze, dismissed by the relentless current of urban life. The potential for a shared human moment dissolved into an affirmation of personal relief.

Beyond the immediate physical scene, my mind wandered to the unseen continuation of the tantrum – did it rage on, out of sight? For the child, was this swift, deliberate abandonment the abrupt, cold turkey weaning? The sudden, decisive severance of a vital comfort? One could almost feel the phantom ache of that loss, contemplating a potentially restless, unsettling night for a little one abruptly separated from their beloved solace. It stirred a melancholic nostalgia, pulling me back to my own distant, hazy memories of how the "adult streets" – those unyielding forces of public life – gradually weaned me off such small, essential anchors.

As the day waned and the high street began to quieten, the final, inevitable act arrived. The rhythmic hum of the road sweepers heralded their approach. Without a pause, without a flicker of recognition for the intimate story it once held, the pink bottle and its pacifiers were swept away, indistinguishable from the accumulated detritus of another busy day. The gutter was cleaned, the pavement reset, a blank canvas awaiting tomorrow's dramas, tomorrow's bustling families, and, perhaps, tomorrow's next perfectly lost pacifier. The stage was cleared, the small, profound narrative utterly erased, leaving only the memory, and this photograph, to bear witness to its fleeting, impactful existence.

Explosive Siege of Demonic Cathedral With Shield Bash Finish – DOOM: The Dark Ages by maryghudson54

© maryghudson54, all rights reserved.

Explosive Siege of Demonic Cathedral With Shield Bash Finish – DOOM: The Dark Ages

The doors to the corrupted cathedral explode outward, sending a wave of heat and bone-dust down the stairs. You walk in slowly, axe in one hand, shield in the other, as dozens of red-eyed husks charge. They come like a wave—mindless, fast, and shrieking. You leap from the top of the stairwell and crash into the crowd, bashing the first ten back with a shield slam that crushes ribcages and sends parts flying. You spin, carve through the next group, then toss the shield like a deadly discus. It cuts through five skulls before rebounding straight into your hand. The bells above toll—mocking or warning, hard to say.

For players who buy Xbox games, DOOM: The Dark Ages presents a land where time stands still among the wreckage of forgotten sieges, and even the earth seems reluctant to swallow the dead. You hear the deep snarl of something massive. A cathedral golem rises from behind the altar, its body built from stone and dead angels. It swings a burning censer on a chain, turning pews into splinters. You dodge left, roll through the aisle, grab an explosive barrel and hurl it into its path. You charge, slide under its arm, and leap for the finishing blow. Your shield slams through its core like a cannonball. It collapses in pieces. The cathedral falls silent, but your war cry still echoes.

Insane Midair Kill Combo with Grapple Crossbow – DOOM: The Dark Ages by maryghudson54

© maryghudson54, all rights reserved.

Insane Midair Kill Combo with Grapple Crossbow – DOOM: The Dark Ages

You’re in the middle of a lava-filled coliseum, air vibrating with heat and screaming metal. Enemies spawn in every corner—flamethrower revenants, spiked hounds, and those teleporting bastards that never stay still. You grapple onto a ceiling beam, yank yourself forward, and mid-swing, launch a precision bolt straight into a revenant’s head. You keep swinging like a wrecking ball of death, kicking off a wall, launching three more bolts in rapid fire. One goes into a fire imp’s gut, another into a cultist's eye, the third ricochets and nails a crawler demon trying to flank you. Everything slows for half a second—then chaos resumes.

You land, roll, and instantly parry a blade from a charging knight-demon. Your riposte breaks its sword, then your axe finishes the rest. You yank the grapple again and chain another midair kill, this time blasting a winged demon into the stands with a charged bolt that turns it into fireworks.Your armor’s cracked, your ammo’s low, but your momentum is godlike. They send ten more. You whisper “good,” reload, and dive into the fire. Better than Doom: Eternal, along the blood-soaked corridors of DOOM: The Dark Ages, the stench of old battles clings to the stone like a curse, each corner hiding the memory of a warrior’s last stand.

No Mercy Rampage Through Ghoul-Infested Swamp Tunnels – DOOM: The Dark Ages by maryghudson54

© maryghudson54, all rights reserved.

No Mercy Rampage Through Ghoul-Infested Swamp Tunnels – DOOM: The Dark Ages

The swamp’s alive with rot and death. You wade waist-deep through festering green water, something brushing your legs every few seconds. Suddenly, a ghoul bursts from the murk, claw raised—and you decapitate it before it can scream. Another grabs your back, but you slam it into the tunnel wall so hard the stone cracks. More pour in, pale, shrieking, fast. You ignite a fire trap behind you, sealing the rear path in burning oil, and pull out the auto-bolt launcher. Screams echo through the tight stone tunnel, lit by muzzle flashes and spurts of red.

Within the broken sanctuaries of DOOM: The Dark Ages, light filters weakly through shattered glass, falling upon altars long repurposed for darker rites, making happy all fans who buy PS5 games. You kick open a rotten door and charge into a den full of corpses—and something worse. A hulking monstrosity with antlers and twitching parts rises, its chest glowing with cursed symbols. It roars, unleashing a wave of psychic bile that sends your HUD flickering. You grit your teeth, dash into melee, and slam your fist into its sigil. It stumbles. You leap on its back, jam a fire bolt into its spine, and detonate. You emerge from the mist, drenched in ichor, armor cracked, breathing heavy. And then you reload—because you know there’s more waiting.

Massive Siege Beast Slain in Fiery Tower Battle – DOOM: The Dark Ages by maryghudson54

© maryghudson54, all rights reserved.

Massive Siege Beast Slain in Fiery Tower Battle – DOOM: The Dark Ages

You’re halfway up the flaming tower, ash raining down like hell’s own snowstorm, and the Siege Beast is tearing through stone walls like parchment. Its body’s wrapped in spiked armor, hydraulic parts pumping molten fluid into the air with every rage-fueled step. You cling to a crumbling ledge, heart pounding, while fireballs scream past your head. The ground explodes as its hammer-fist pounds the platform you just left. You land behind it, sprint across a burning bridge, and launch your grappling hook into a swinging chain overhead. In midair, you unleash a full spread of explosive bolts into its exposed coolant vents. They erupt in blue fire. You dive, roll, and ready your final strike—an axe plunge from above, right into its processor core.

The tower groans. It’s pure chaos—noise, motion, pain. DOOM: The Dark Ages draws you into a world where ancient banners rot in stagnant wind, and every footstep echoes through halls built to witness centuries of slaughter. You hit the ground, injured but grinning, the boss reduced to a steaming heap behind you. Then the gate opens, revealing a new biome: a corrupted forest shrouded in darkness and echoing with demonic whispers. You reload, grit your teeth, and walk forward. No time for glory—only vengeance and whatever new monster's waiting behind that fog.

Brutal Demon Beheading with War Axe Glory – DOOM: The Dark Ages by maryghudson54

© maryghudson54, all rights reserved.

Brutal Demon Beheading with War Axe Glory – DOOM: The Dark Ages

Blood sprays across cracked stone walls as your war axe connects with the neck of a horned demon, severing it mid-snarl. The battlefield is a storm of molten steel and ripped flesh, and you’re right in the eye of it. You just smashed through a horde of flame-spitting imps in a narrow cathedral corridor, dodging fireballs with hair’s-breadth timing. The air’s thick with smoke and screams, and your armor's drenched in gore—but there’s no time to breathe. A hulking brute with chains for arms charges you like a living battering ram. You launch the axe, it spins, whistling through the air, and splits the beast’s skull like a melon. The body crashes down with a sickening crunch. You sprint forward, grab the embedded axe from its twitching corpse, and dash into the next chamber without missing a beat.

In the shadow of crumbling battlements, DOOM: The Dark Ages unfolds beneath a mournful sky, where the silence of abandoned war machines speaks louder than the screams that once filled the air. The tempo never drops. More demons pour in—wings flapping, claws clicking, eyes glowing. Your shield slams into one mid-air, shattering its spine against a stone pillar. You fire a triple-bolt from your wrist-mounted crossbow, skewering three cultists before they finish chanting. The boss gate ahead starts glowing. That means one thing: carnage on a scale you haven’t seen yet. You reload, you smirk, and you charge. This isn’t survival—it’s domination. The kind that leaves the walls dripping and the soundtrack pounding like a war drum in hell.

An Old, Old Tale. by Igor Danilov Philadelphia.

© Igor Danilov Philadelphia., all rights reserved.

An Old, Old Tale.

On Birthday.

BK3919 Santa Remembered 1989 026 by Eudaemonius

© Eudaemonius, all rights reserved.

BK3919 Santa Remembered 1989 026

BK3919 Santa Remembered 1989 014 by Eudaemonius

© Eudaemonius, all rights reserved.

BK3919 Santa Remembered 1989 014

CAVEMAN! - Bijou Planks 168/365 by MayorPaprika

© MayorPaprika, all rights reserved.

CAVEMAN! - Bijou Planks 168/365

"Ladies and gentlemen... Paprihaven TUUUEEESDAY NIGHT FIGHTS... proudly presents in combat... THE CAAAAAAAVEMMAAANN!!!"

That's his ring name?
The Caveman?
*programs rustling*
Oh! He's one of the Wee Warriors.
The Wee Warriors??
Sounds like my two-year-olds getting out of control in the bathroom.


I'm the Caveman!

No, you remember, we saw one already. It was a T-Rex and-
Oh! Oh! And it's name was in fact 'T-Rex'. That's right.
*

HEY! I'm the Caveman!

So now this one, a caveman whose name is, 'Caveman'.
I'm gonna go ahead and guess that 'Wee Warriors' was not a huge hit.
Hit? Hah! It wasn't even retail. It was wholesale for party favors.
**

HEY! Are you listening to me??

We weren't but, just some clarification, please.
Are you really a caveman?


You see this animal toga I'm wearin' dontcha? And this here club?

Do you live in a cave?

No.

Have you ever lived in a cave?

No.

Okay, so maybe we can say his name isn't so obvious because he isn't really a caveman.
No, that's his whole schtick! And he couldn't come up with a better name!
Okay, that's a good point.


You better listen to me, cause I-

You're done!
NEXT!


═════════════════════════════════════
A year of the shows and performers of the Bijou Planks Theater.

Wee Warriors
Caveman
2022, Oriental Trading Company

* As seen in BP 2022 Day 69!
www.flickr.com/photos/paprihaven/51930911978/

** Indeed, as seen here!
www.flickr.com/photos/paprihaven/50518641786/

Raiders Tirol vs Madrid bravos, American Football, European League of Football, week 5, Season 2025, 15.06.2025 by footbowl.fotos

© footbowl.fotos, all rights reserved.

Raiders Tirol vs Madrid bravos, American Football, European League of Football, week 5, Season 2025, 15.06.2025

Reid Sinnett (Madrid Bravos, #07), Raiders Tirol vs Madrid bravos, American Football, European League of Football, week 5, Season 2025, 15.06.2025,

Foto: Foot Bowl/JUST SHOTS

LEGO Classic Space: a gathering of the sinister forces of the galaxy gathers in an abandoned factory world to se and worship their supreme master the leaders of the Time Lords (AFOL MOC with minifigures toy hobby sci-fi photography with spaceship) by dannyhennesy

© dannyhennesy, all rights reserved.

LEGO Classic Space: a gathering of the sinister forces of the galaxy gathers in an abandoned factory world to se and worship their supreme master the leaders of the Time Lords (AFOL MOC with minifigures toy hobby sci-fi photography with spaceship)

Somewhere on an old decaying abandoned factory-planet, or rather TNO in the outer solar system in the endless halls filled with rusty broken machinery a strange gathering had occurred…

Here you would see such nasty factions as The Mighty Timelords, Blacktrons, Space Pirates and even Gothic Gangers, not to mention the “filthy rich club” dignitaries and their servants…

Some of these factions are either at war, in conflict or in severe competition with each other…

Still here you can see a Kadette talking to a Magnetron and A Crimelord Ganger chatting away with a Filthy rich brat…

…all stand in lines, waiting for something…

And there it is a twin ion engine one man fighter in black without any faction markings…

…behind the crystal windscreen a masked entity carrying a face like the face of a clock, a clock that is without numbers, the clock face has neither numbers in arabic or roman, but only zeroes or are they circles?

…anyhow this villain is the grand master of the Time Lords, not even the other time lords know who their master really is, just that he is ancient, or as the distorted voice that he uses is not his real voice…

As the spacecraft retracts its sun-reflector wings going down for a soft landing, all the gathered elite scum sighs and they hope that this is the time he will reveal that the time is now, the time where all the galactic scum will launch a coordinated attack against the dominating galactic empire the human-based Federation known simply as the Federation…

Threshold of Decay by matei_lens

© matei_lens, all rights reserved.

Threshold of Decay

There’s a moment when everything that’s broken still holds the shape of what it was, and what it could have been.

I believe this photo: this Threshold of Decay, captures that flicker.

Walls crumble. Graffiti fades.
And yet, light still finds its way in.

He Promised Me Jogging by photo&joy

© photo&joy, all rights reserved.

He Promised Me Jogging

A candid street photo of a rather disappointed dog and his master. The dog says his master promised jogging and active sports, but instead of it he started calm and slow breathing exercises. So no running, no jumping, no bouncing, no rolling and turning-over. Dull, dull, dull pastime. Black and white photo.

- "In the case of good books, the point is not to see how many of them you can get through, but rather how many can get through to you." – Mortimer J. Adler by néné Chrome♥

© néné Chrome♥, all rights reserved.

- "In the case of good books, the point is not to see how many of them you can get through, but rather how many can get through to you." – Mortimer J. Adler

The Tumbler - Bijou Planks 167/365 by MayorPaprika

© MayorPaprika, all rights reserved.

The Tumbler - Bijou Planks 167/365

Meanwhile, in Batcave 66...*

"Wild wheels, Batman!"

"Indeed... Robin. A... needed addition... to our Bat-fleet."

"So if you say, 'Robin! To the Batmobile!' How do we know which one?"

"Excellent question... Robin. That is... exactly why... I named this new Batmobile... the Tumbler!"

"The Tumbler? Gosh, Batman, that sounds like that weirdo social site."

"Robin... it doesn't sound like that... at all."

⋅•⋅⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅
A year of the shows and performers of the Bijou Planks Theater.

DC Batman 1966 TV Series Batcave
2021, McFarlane Toys

Batman Classic TV Series
Batman
2017, Funko

Hot Wheels
Batman: The Dark Knight Rises
Tumbler Batmobile
2013, Mattel

DC Comics Classic TV Series Batmobile Die-cast
2019, Jada

* As seen many times, including here:
www.flickr.com/photos/paprihaven/53742423529/

Not to be confused with the 'real' Batcave, as seen in Paprihaven 1503!
www.flickr.com/photos/paprihaven/47822354291/